Each region is distinct with their own inserts, again supporting its own subcollection of cards
Lord Windgrace Lord Windgrace can be slow since it takes time to get back your lands, but coming into play untapped does a turn of work

Adventurer's Airship Angel of the Ruins Anvil of Bogardan Architects of Will Argentum Masticore Arm-Mounted Anchor Armix, Filigree Thrasher Ashnod's Transmogrant Assassin Gauntlet Bag of Holding Big Wheel Blood Fountain Blood Servitor Bloodsoaked Altar Bloodthorn Flail Blurry Beeble Bomat Courier Boosted Sloop Brass's Tunnel-Grinder Ceremonial Knife Chandra's Regulator Clamorous Ironclad Clockwork Avian Clockwork Beast Collector's Vault Colossus of the Blood Age Containment Construct Coral Helm Cryptcaller Chariot Currency Converter Cursed Rack Cyclonus, the Saboteur Daily Bugle Newspaper Data Scrubber Deal Broker Detention Chariot Diamond Lion Dictation Quillograph Disrupting Scepter Dodecapod Draconian Cylix Elaborate Firecannon Emmessi Tome Esper Sojourners Everythingamajig Flamewar, Brash Veteran Flowstone Sculpture Flying Drone Fodder Tosser Gastal Thrillroller Gate to the Afterlife Glass-Cast Heart Glassdust Hulk Grafted Skullcap Grimoire of the Dead Harnfel, Horn of Bounty Hazoret's Monument Heirloom Mirror Hollow One Indatha Crystal Ironhoof Boar Izzet Keyrune Jackdaw Jalum Tome Jandor's Ring Junk Golem Ketria Crystal Key to the City Knowledge Vault Kree Sentinel Kyren Archive

For instance, suppose my opponent controls [c]Cragplate Baloth[/c], which has hexproof
One mana tricks really tend to overperform, even when the lack the ability to save a creature from most removal like this One mana tricks have been some pretty serious business of late, and I think this looks like another solid one
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