I dont often draft aggresive decks, generally preferring synergy pieces, but for once, I really enjoyed jamming one-mana 1/1s with menace
The thing with this, though, is that you can hold it to play at instant speed, meaning if you're piloting a control or tempo style deck, you can hold up interaction on your opponents' turns
Common green archetypes include: Ramp : Uses cards that generate extra mana to play massive creatures or game-ending spells early in the game
I searched for all the black and red cards from Kaladesh , an artifact-centered set, and I found a couple of gems: [c]Midnight Oil[/c] [c]Quicksmith Genius[/c] [c]Ruinous Gremlin[/c] [c]Spark of Creativity[/c] [c]Syndicate Trafficker[/c] [c]Underhand Designs[/c] [c]Unlicensed Disintegration[/c] [c]Welding Sparks[/c] The cards above are all related to tinkering in some form or another
I completely disregarded his first ability because making copies is something blue can already do and just saw him as a mild inconvenience for your opponents
Other noteworthy black cards included the retro foil reprint of Changeling Outcast ($9), and the main set's Tourach, Dread Cantor ($8.32)