When someone reveals that theyre playing an Elf, Goblin, or Zombie tribal deck at your Commander Pod, you know youre in for a bruising fight that you are very likely to lose
Tuck effects are especially nasty in formats like Commander, where forcing a permanent answer against an indestructible creature can swing the whole table
12 Likes thsigma May 3, 2024, 1:07am 4 From examples shown throughout the internet, I ultimately feel its too complex to have a set rule for it, but there are plenty of examples of cards that could cross or regrade higher/lower
Each deck set contains 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), 10 Planechase cards, 1 six-sided planar die, a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil special treatment card of rarity Rare or higher and 1 Traditional Foil special treatment Common or Uncommon card), 1 Foil-Etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.
This means: Sets OP-01 through OP-08 are not legal in official tournaments
You can also fill your deck with wraith creatures like the Nazgl and have a cool Mordor-themed deck, or play some boring changelings to fit the nine-wraiths threshold