At eight mana, it destroys three, but eight mana is a massive amount to spend on any one spell
Toss in some buffs and you have a nasty Voltron commander on your hands
Sure it enters tapped, but unlike a lot of utility lands we see, this one can produce colored mana so it isnt a liability for your mana base
The initial idea of Historic was that players would be able to continue to play their cards after they rotated from Standard, and adding a bunch of super-pushed cards each quarter had the potential to basically function like rotation, by making cards that players already had in their collection unplayable (from a competitive perspective, at least)
In addition to the deck's aggressive start, the deck features a number of cards that help manipulate the top of your deck, taking advantage of Yuriko's ability
It enters too late for the extra lands to make much of a difference