Effects like these make the ink colour one of the more defensive colours in Lorcana, preferring to protect your own cards and keep them on the field while they quest for lore and bring you closer to victory
For example, if you control both Zell Dincht and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns
An MnG deck usually has two colors, so pick the two colors you have the most cards in as this will generally give you the most options
[17] Alternatively, if a player needs to draw a card but doesnt have any cards in their deck, they automatically lose
As if thats not enough, Yuna also makes it so your other creatures can inherit the counters of their fallen friends instead of them fizzling when they hit the graveyard
10: Terra, Magical Adept Dont be fooled by the front