Exploration Playing two lands a turn is good, but youve spent a full card to do it unless youre ramping hard
While there isn't a lot to him, there's no doubt he's as flashy as they come, and to this day still has that magical "WOW!" factor whenever he hits the board
Third, the card really knocked home the value of tutoring
There are several Inventor cards within the deck, with each one serving to buff the others while also working synergistically with items and locations
The first is to force the card draw upon someone by hitting them, refilling both of your hands and popping out a few snakes
Making all stolen creatures into Pirates doesnt need to become a big part of your deck, but it is potentially a very interesting theme to blend into a list given how many strong Commander cards refer to that type