Required materials beyond the print: Either something heavy to weigh the press closed or something to clamp it closed
For the Final Fantasy 7 deck, did the recent remake series influence or impact your thinking/designs much, or were you mostly looking toward the original here
Also, this deck is very weak to your opponent hitting their curve or having lots of answers to your characters

Steal Enchantment An aura to place on an enchantment You gain control of enchanted enchantment Aura Thief When it dies, you gain control of all enchantments (auras stay attached to whatever they are already attached to, but you control them) Kefnets Last Word Gain control of creature, artifact or enchantment, but your lands dont untap for a full turn afterwards Aura Graft Allows you to gain control of an aura and choose a new target to attach the aura to Archmages Charm Can gain control of any nonland permanent with mana value 1 or less Blatant Thievery Gain control of any permanent from each opponent, including lands Agent of Treachery Gain control of any permanent upon entering the battlefield, including a land Kiora Bests the Sea God A saga whos Chapter 3 lets you gain control of any permanent, including a land Countering Enchantments There are heaps of cheap costed (2 mana value or less) counter spells you can cast that can counter any noncreature spell, or even any spell period

Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality, and it has become obsessed with locating this mighty artifact
Each Kamigawa: Neon Dynasty Set Booster contains 12 Magic cards, 1 Art Card, and 1 token, ad card, Helper card, or special card from Magic's history (a card from "The List"), with a combination of 14 cards of rarity Rare or higher, 27 Uncommons, 38 Common cards, and 1 Land card in every pack