Also, I don't like the fact that Goomy's Ability requires water type energy cards and most decks that have two types of Basic energy cards don't work that well
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Daretti's abilities are all heavily focused around this game plan, from the loot effect to fill your graveyard, to the artifact sac and reanimate, to the ultimate that means your artifacts keep coming back
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Here's what I struggled with: there's a lot of sweet creatures that benefit from tapping and untapping, like drawing cards off Ghostly Pilferer and Arbiter of the Ideal, generating mana with Magda, Brazen Outlaw, copying stuff with Felhide Spiritbinder, or (my favorite) bouncing stuff with Surgespanner
Here are another few cards that find a home in both decks: As Foretold effectively gives you a single free spell per turn after a turn or two