Its Ability, More Poison, makes it so the Special Condition does an additional ten damage between turns
That being said you could definitely hook up: Nalia de'Arnise + Edgewalker + Orah, Skyclave Hierophant + Phyrexian Altar So you could potentially keep casting Clerics off the top, sacrificing them for mana, returning them to your hand, recasting and saccing, recurring and creating death triggers, and just generally going nuts
In Set, Draft, and Collector Boosters, each of the nine Nazgl cards shows up at an equal rate
And a few of the removal spells are meant to take out small or non-flying creatures, like Sweltering SunsSweltering Suns, MagmaquakeMagmaquake, and Clan DefianceClan Defiance
If you wanted to replicate that Draft experience in Cube form, you'd usually build a Cube consisting of one copy of every rare and mythic, two copies of every uncommon, and three copies of each common from DMU
Otherwise, there are better cards to choose from that can dish out more damage