You also have to be able to accrue enough mana and other tutors to ensure you can finish your gameplan, something that in my experience is pretty hard without Dockside Extortionist to fill in the cracks
Be cautious with cards that feel noticeably lighter or heavier than usual
It wouldn't be unreasonable to keep three Evasive cards in your opening hard, because you'll be able to establish them on the board quickly and get a lot of value out of them
Whether the individual effects actually feel rewarding is a different question, and one thats pretty easy to answer with a resounding no. Your enablers are self-mill effects, sacrifice outlets, and Entomb effects like Buried Alive, Corpse Connoisseur, and Unmarked Grave
Weve all been on the receiving side of a turn-1 Sol Ring + Arcane Signet start, allowing someone to cast a 4- or 5-drop commander on turn 2
Uncommons Summon: Anima: Anima is definitely slow, but who can resist this kind of value