In Commander, however, where there are two more upkeeps each turn cycle, it gets out of hand very, very fast
The next turn, you play a Walking Ballista for four mana where X is 2
C Common Hi-Speedroid Rubber Band Shooter X WIND Link 2 [ MachineLinkEffect ] ATK 1000 DEF - 2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters
With them, you can put 1/1 counters down, create 2/2 samurais with vigilant or even exile a tapped creature
It's useful to punish greedy opponents who aim to use removal effects
If you are a beginner collector, you can create your collections according to several principles