With a solid three strength and three willpower that will leave most characters banished or at least smarting, being able to instantly challenge can be a hugely effective way of shutting down a troublesome character on the other side of the table - especially if your opponent thinks theyll have at least a turn to respond to any characters you play before they have a chance to attack
That said, game play demand often beats edition in the long run
Getting five lore from a three-ink card is a pretty sweet deal, as long as it has plenty of support
SERAH FARRON // CRYSTALLIZED SERAH Serah is great cost reduction for playing your Legendary Creatures, and she later turns into an anthem as well
Rush allows a character to challenge the turn they are played, turning them into removal with a body that can stick around for more
Tricks + Traps Beyond the Horizon is great when your opponent has loads of cards, but you dont