The set drew from across the entire Sword and Shield timeline, pulling artwork and card designs from sets like Astral Radiance, Brilliant Stars, Lost Origin, Silver Tempest, and more, creating a greatest-hits collection that gave collectors one last chance to chase the cards that defined the generation
In the mainline games, Drednaw plays a significant role as a recurrent challenge for trainers within the Galar region
Light: Unlikely to contain a holographic card
Shiny hunters can chase down pristine, alternate-art singles to crown their prized binders, while collectors can finally cross off those final cards to truly catch 'em all
(For example, I doubt I would put reach on the green creature in the cycle above.) But Rules Manager Mark Gottlieb realized that keywording it would solve a long-standing problem about who can block what (Creatures that can block fliers versus creatures that can only be blocked as if they were fliers)
The color of this die is randomly determined