This card is, like yesterday's Swampert card is very powerful being able to do at least 120 damage a turn, if the card has all water energy attached to it
My verdict: Octillery is a quiet MVP unassuming, but wins you games with consistency
In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn't cause you to lose life
Not only are their abilities interesting, but theyre also providing support to an archetype that didnt really exist before
Charizard EX prices range from $12 for a common promo to $550,000 for a PSA 10 graded vintage specimen and knowing which side of that gap your card falls on comes down to a few key details
And then it has one spell that's not on any creature-based category, and arguably one enchantment too