The most glaring example is Doubling Season, which Im sure is rather shocking

Contents of the set Monster Ohimenomikamiko UR3 Mikagami no Miko Nini SR x3 Sword miko Hare SR3 Pearl miko Furi R2 Diviner of the Herald UR3 Radian, the Multidimensional Kaiju N2 Thunder King, the Lightningstrike Kaiju N2 Magic Omiko's Exorcism Dance N1 Goshu Dance - Lost Bird N1 Goshu Fire Dance SR1 Goshu's Water Dance SR3 Goshu no Lure of Prey Argument Dance N1 Ogomiko of Lore N2 Gomiko Kagura N1 Tenmiko Miko no Tatemiko N1 Preparation of Rites N3 Interrupted Kaiju Slumber R1 Foolish Burial Goods N2 Double-Edged Sword N2 Reinforcements N1 Emergency Teleport N2 Traps Gomiko Miko Kamikaze N1 EX Elder Entity N'tss SR1 Herald of the Arc Light N3 Baronne de Fleur UR1 PSY Flame Road Omega SR1 Sprite Elf SR1 Kuukidan no Kaiken Donna R1 Dai Tsuina Lord Water N1 Salamangreat Almiraj SR1 Sacred Bow of the Calling - Apollousa UR1 Accesscode Talker NP1 Warrow of the Dead Ancestors R1 Vampire Vampire Sheridan NP1 Gigantic Sprite UR1 Please understand that the items are used and please check the condition of the items in the photos

It gives the game play more depth and it allows for extra discovery as the players start to realize some of the nuance possible with the new mechanic
If you leave the game, the effect giving you control of the target nonland permanent ends
Instead, they found a line mostly middle-age and young men extending from the front door almost to a pine belt separating the parking lot from the Isle of Palms Connector
The random nature of CCG and the lack of any tangible difficulty modes for the AI means you can often end up with a poor or near unusable hand when facing some of the really tough duelists towards the end of each chapter