For the purposes of my list, Im mostly looking at giving all of your permanents indestructible
Unlike Charizard EX, which requires four energy to attack and two energy to retreat, Infernape EX can switch out freely without any energy cost
The problem, of course, is that cards like Archmages Charm are good because any deck that plays it will be happy to have any of the three modes, so that flexibility adds a lot
And then you layer in the removal on chaos and thats solid
Magic: the Gathering (mtg) Mythic Rare legendary creature spirit dragon Ureni of the Unwritten from Commander: Tarkir: Dragonstorm (TDC) last updated 2026-07-28 14:21:49 LegendaryInverted StdPioModLegVinCmdPau You're not logged in Log in or register to add cards to your collection and decks
Have we mentioned our dissapointment about the return of the same five planeswalkers we saw in Lorwyn in yet another core set