That payoff comes first from miracles: Miracles provide the ultimate value for manipulating the deck, but we can do even better by using cards that have effects that deal damage or have effects based on the top card of the deck being revealed: Combining these cards with large casting cost spells (aftermath spells like Commit // Memory and Rags // Riches are perfect for this) and deck manipulation means you can do large amounts of damage off the top of your library each turn
Boreal Druid / Avacyn's Pilgrim / Elves of Deep Shadow 8 Not tapping for green does reduce the value of these one drop ramp options but they are still usually a fine fill in for being light on ramp or on one drops
Different sizes of creatures to fill out the mana curve Flying and other forms of evasion A balanced color distribution [61] [58] Conversely, Magic may be unable to represent key components of a source material
There's a slim chance of the opponent getting an even better card from Chaos Warp's effect, but in most cases, it's worth the risk
Hear our prayers, oh Shadowed One, and bless us in bloody agony. Illustrated by Bastien L
Every soul has a proper place. Illustrated by John Avon Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp