Here is how and the amount to which the Worldbuilding team conceptualized this mix of tones: Epic and dramatic: 50% Optimistic and hopeful: 30% Cute and whimsical: 20% Brief Historical Overview of the Series Each game's unique vibe and willingness to experiment is a hallmark of the franchise

Uncommon 134 Dinner Bell Rare 135 Peter Pans Dagger Common 136 Sword in the Stone Uncommon 137 Alice, Growing Girl Legendary 138 Basil, Great Mouse Detective Super Rare 139 Basil, Of Baker Street Common 140 Basil, Perceptive Investigator Common 141 Caterpillar, Calm and Collected Uncommon 142 Cogsworth, Grandfather Clock Super Rare 143 Cogsworth, Talking Clock Uncommon 144 Cruella De Vil, Fashionable Cruiser Common 145 Cruella De Vil, Perfectly Wretched Uncommon 146 Duke Weaselton, Small-Time Crook Common 147 Gaston, Intellectual Powerhouse Rare 148 Grand Pabbie, Oldest and Wisest Super Rare 149 Hiram Flaversham, Toymaker Rare 150 James, Role Model Common 151 Jasmine, Heir of Agrabah Common 152 Judy Hopps, Optimistic Officer Uncommon 153 Mrs
This type of game is really hard to design. There would be others
You need to be playing a legendary-matters deck, with a cheap Commander that doesnt mind getting involved in combat
Its only for opponents songs, but were expecting a decent amount in the upcoming meta
If this causes that player to win the game instead, the game is immediately over