Monopolizing Time in MTG Commander Games is a Deathly Sin Much like mass land destruction is considered unhealthy in Commander for disrespecting the time of other players at the table, bringing decks that have lengthy turns and combos to a game can produce the same results
Its trigger will almost always put a creature and a land in your hand, and it'll keep your graveyard stocked, which for some decks is almost like having an entire second hand of cards to play with
Y'know, some animals are just funnier than others, and squirrels is another one that M:TG will low-key continue to have appear even in main serious sets
A notable feature, TCGplayer Direct offers an Amazon Prime-like experience for buyers providing them a one-stop-shop for millions of cards and free shipping on orders over $35
As the name suggests, you get a pay out when a creature dies
But at the most elite level of pro play, there is a deck that is seen in a majority of matchups at least once, and it could be key to helping you win more battles