Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
Many cards in Whispers in the Well have this mechanic, which allows a player to pay an extra ink cost to tuck a card under your character and activate a new, more powerful ability
Which, when I first thought about it seemed like a flavor foul
Laws on American markets have become deregulated, all while people continue to lose jobs to AI, wealth inequality remains swollen, cryptocurrencies are exploding in value, the world is still grappling with the after-effects of inflation, gas prices make no sense, and on and on and on
Sure, its a casual card all the way, but I like that this can contribute to combat, and the Treasure token on attack is a nice throw-in
Bloodthirsty Conqueror They staple the Sanguine Bond effect to other cards fairly often, but they rarely reuse the Exquisite Blood text