Aladdin, Heroic Outlaws Daring Exploit ability not only earns you two lore for banishing an opposing character when he challenges, he also reduces the opponents lore count by two
all so you can focus on being the best tabletop gamer possible
But now let's check out a powerful ability Like Jafar, Giant Cobra can only be played in decks that are both Amethyst and Steel

Szarekh, the Silent King 30 Swamp Anrakyr the Traveller Arcane Signet Barren Moor Beacon of Unrest Biotransference Caged Sun Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Canoptek Wraith Chronomancer Commander's Sphere Convergence of Dominion Cranial Plating Cryptek Cryptothrall Darkness Defile Desert of the Glorified Dread Return Endless Atlas Flayed One Ghost Ark Gilded Lotus Go for the Throat Hedron Archive Hexmark Destroyer Illuminor Szeras Imotekh the Stormlord Living Death Lokhust Heavy Destroyer Lychguard Mask of Memory Mind Stone Mutilate Myriad Landscape Mystic Forge Necron Deathmark Necron Monolith Necron Overlord Night Scythe Out of the Tombs Plasmancer Polluted Mire Psychomancer Reliquary Tower Resurrection Orb Royal Warden Sautekh Immortal Sceptre of Eternal Glory Sculpting Steel Shard of the Nightbringer Shard of the Void Dragon Skorpekh Destroyer Skorpekh Lord Sol Ring Technomancer The War in Heaven Their Name Is Death Their Number Is Legion Thought Vessel Tomb Blade Tomb Fortress Trazyn the Infinitea Triarch Praetorian Triarch Stalker Unstable Obelisk Vault of Whispers Wayfarer's Bauble NEXT: Magic: The Gathering Warhammer 40,000 Commander Deck Previews: Tyranid Swarm

Overall this seems like an incredibly open-ended Commander, and we're pretty sure there'll be plenty of MTG combos that make him go infinite
If everyone you play against is comboing off or using non-creature ramp to play massive threats, then one damage isn't enough to matter