Mewtwo EX has only gotten more consistent with the release of Mythical Slab, which helps you hunt for the full Gardevoir line, and Pokmon Communication, which will allow you to swap out Pokmon you dont need with one that you do from your deck
Let's wrap things up with a chart showing how many lands I believe you should play at each average nonland CMC
Better yet, in a deck that meets its companion restriction, Kaheera, the Orphanguard is solid, being a three-mana lord with the additional upside of giving your team vigilance that essentially starts in your hand each game
Ignoring summoning sickness on your Wizards helps you dig for whatever answer you need at a given time, or to just refill your hand once you've cast a bunch of spells right before the end of your last opponent's turn
Is Cloud, Midgar Mercenary part of any infinite combos
Otherwise, its all just minor fluctuationsThrough the Breach, Ensnaring Bridge, and Scalding Tarn are up a bit, while recent format staples like Jace, Vryns Prodigy and Collected Company continue to drop