Once per turn, if you control at least one HERO Normal Monster or a HERO Fusion Monster, you can discard a card to activate 1 of these Skills based on the HERO monsters attribute: If youve got an EARTH HERO, destroy an EARTH monster you control and a face-up monster your opponent controls If you have a WIND, blow away a face-up Spell or Trap Card A FIRE will let you return all face-up non-FIRE Special Summoned monsters back to their controllers hand A WATER HERO will get you a free draw, and until the end of the next turn, you can activate one Normal Trap straight from your hand If youve got a LIGHT HERO, you can change the battle position of a face-up monster on the field You can only get one of these effects per turn, but some of them are wildly powerful and the sheer range of options is massive

The idea is you grab a creature from everyone, and then when youve done that, those players have to be careful about you hitting them with cloaks because they might be the creatures they own and you get them for free, and the effect also works for other cloak-from-opponents-stuff
Psyduck is incredibly hard to find in good condition, with NM and LP sales hovering around the $25 mark, indicating the high demand for this card among collectors
Slap a first or double strike effect on the Archangel and youll even get those +1/+1 counters before the rest of your board connects with anything, and then again after your lifelinked first strike hits
Masters of Evil Wherever the Doctor does good, there is sure to be a villain doing evil
Now to be fair we only have only Aura in the deck (All that Glitters) but it's free and it'll turn your commander into a nasty place to attack from