Devour for Power For a moment I want you to set aside the first Sultai build of all time here and do something else instead
White weenie decks don't really have a use for all that extra mana should they fail to Armageddon, so trading two mana for one more point of damage each turn stands as a pretty fair bargain
Because you just need treasures from any source to buff creatures, this gives you a ton of options with combo potential, especially with Mari and cards like Deadly Dispute or Academy Manufactor to increase the value of all of your various effects that rely on treasures
Because of their limited supply, their rarity shot up over time, and naturally, so did the demand among collectors
They cost nearly as much as the creature collection, which look amazing, but the double matte series are bland and unattractive
If we think about creature auras using quadrant theory, enchanting your own creatures is something thats great when youre in a winning board state, reasonable when youre at parity, risky during the developing turns of the game and actively bad when youre behind