Magda naturally fits into builds that want to lean a little harder into treasure synergies for bonus ramp
This is because you can play them during your Main Phase like usual, or you can spring them during your opponents turn like Traps
It changes momentum instantly, commands respect in competitive play, and holds collector prestige that puts it in a class of its own
Whether you're coming in search of new gameplay mechanics to keep your decks fresh and opponents on their toes, or you are looking to supersize your collections of exciting pop culture collabs like the Lord of the Rings set, theres no shortage of ways to get into it
It is strong that it can special summon itself or other Zombies from the hand, and the removal is simply strong as well
As I mentioned in the intro, our deck is built in such a way that we'll (hopefully) be able to win the game the turn when Dracogenesis hits the battlefield by letting us chain together a wild horde of Dragons, which eventually should let us win the game by storming off and dealing hundreds of damage with our Dragons