An advantage that Munki has over traditional psychic is this, and its huge: After Wobb takes a hit from Zapdos, Hoopa, or Fan and doesnt get KOed, you can move it to the bench and use it as a leachseed for munkidori for 3 turns of the game
It's a simple effect, but allows for a lot of versatility in battlefield control
If it doesn't get taken out by a removal spell as soon as it hits the table, it can win you the game in no time
The prolific nature of these abilities that gave you multiple options and benefits was strong
Together, they show almost every major side of green, from defensive attack denial and leader restands to Double Attack pressure, DON
The sorry current state of Magic: The Gatherings Standard format has been well-documented by this point