As turns go on and everyone can play the three this gets worse, but there are decks where this is a must include
(This is the same reason I've stopped playing Phyrexian Arena in Standardit's just too risky with Sheoldred being so heavily played.) In Modern, the card could be a Seismic Assault replacement and does have the huge, huge upside of only requiring one red mana (although it does cost one more mana overall), but is it going to be fast enough
Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster
I recently picked up this wild gold border 1st Edition Base Unlimited Machamp in a collection pick-up, and was pretty blown away when I first saw it
Whenever it is Special Summoned during the opponents turn, you get to set an Artifact monster from your Graveyard back into your Spell/Trap Zone
It must end the game ASAP or risk getting outvalued by opposing payoffs