The gameplan is simple: deploy an enchantress, start chaining enchantments, out-draw the table, and close with tokens or a Starfield swing
I consider Walking Ballista to be the best example of a card to have in your Cube that gives players wanting to stay open something powerful to draft
It plays like a more involved Braids, Conjurer Adept, where all the chaos and decision-making happens at once, instead of one big decision happening on each players turn
With all this needless complexity cluttering up MTG and making it less accessible to newcomers, it's time for Wizards of the Coast to kick counters to the curb
or (b) Gamblers Anonymous at 855-2-CALL-GA or www.gamblersanonymous.org.
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