Warp Cards All of these are pretty cheap as a base nonfoil, so I wouldnt be shocked if they were all in the precon
Thrakkus doubles the power of your dragons each turn when it attacks, which makes one-shot combat phases a possibility, especially if you can give your dragons double strike
Youll get the hang of it, I promise
The extra land part of the card wont always matter, since most of the time when you start using this ability youre probably not going to be in desperate need of more lands, but it could definitely help, especially in UG, which is a ramp color pair as it often is
Since theres no annoying once per turn clause here, you can play your noncreature spells whenever you like, which allows you to hold up your mana until you need it most
Tannuk, Steadfast Second If haste wins games, Tannuk, Steadfast Second ensures you're already across the finish line