Hold that three blue up to threaten an opponent during their turn, forcing them to cast something nonthreatening so they dont lose it to your counter, and then draw two cards at the end of their turn anyway

Alpine Meadow Arctic Treeline Bayou Breeding Pool Canopy Vista Cinder Glade Commercial District Dryad Arbor Eclipsed Steppe Elegant Parlor Festering Thicket Forest Gingerbread Cabin Glacial Floodplain Glittering Massif Godless Shrine Hallowed Fountain Haunted Mire Hedge Maze Highland Forest Idyllic Beachfront Idyllic Grange Indatha Triome Irrigated Farmland Jetmir's Garden Ketria Triome Lush Portico Meticulous Archive Mistveil Plains Murmuring Bosk Overgrown Tomb Plains Plateau Prairie Stream Radiant Grove Radiant Summit Raffine's Tower Rain-Slicked Copse Raugrin Triome Rimewood Falls Sacred Foundry Sacred Peaks Sapseep Forest Savai Triome Savannah Scattered Groves Scrubland Shadowy Backstreet Sheltered Thicket Snow-Covered Forest Snow-Covered Plains Snowfield Sinkhole Sodden Verdure Spara's Headquarters Stomping Ground Sunlit Marsh Taiga Tangled Islet Temple Garden Tropical Island Tundra Turbulent Fen Turbulent Moor Turbulent Steppe Turbulent Wilderness Umbral Expanse Underground Mortuary Vernal Fen Wooded Ridgeline Woodland Chasm Zagoth Triome Ziatora's Proving Ground

Intro/Outro Music by Backing Track, who was wearing a strangely evil smile when telling me to meet up in the shadow realm
Make this Halloween a fun-filled adventure
Im D34D_M4N14C, and Ill be taking you all through my thought process behind light metal, as well as my choices for the cards in the list
At the time of release, it had great value as a two-handed part in that the effect was activated even if you designated it as an effect of your card, and it was used in various ways