Choose to play as the cunning Maleficent, Prince John, Ursula, or Captain Hook, each with distinct abilities and goals to achieve
Coming in at 13/13 with flying, trample, and protection from instants is only the tip of the iceberg
Arven provided most decks a crucial way to set up, while Electric Generator was the lynchpin of Miraidon decks giving birth to the saying You live or die by the Generators. Being the first set of this generation, the Trainer cards had to be decent
Some versions benefit from additional effects that increase Attack based on attached Energy
Overall, Ifrit is a fantastic new option for Pauper, and one Im genuinely surprised to see in the common slot
In a lot of other situations you have to be very careful with what you clamp, shaving off just one creature every couple of turns so as not to lose momentum