Its easy to run out of cards because even though you start with a hand of seven and draw one card per turn, every turn youll typically be placing one card into your Inkwell and playing one or two characters/actions/items, so after four or five turns your hand will be empty
This is another card that is great sacrifice fodder, but not really worth it if youre not consistently available to get rid of it
Aclazotz, Deepest Betrayal Ares, God of War Asmodeus the Archfiend Athreos, God of Passage Athreos, Shroud-Veiled Bane, Lord of Darkness Bhaal, Lord of Murder Bontu the Glorified Egon, God of Death Erebos, Bleak-Hearted Erebos, God of the Dead God-Eternal Bontu Ketramose, the New Dawn Loki, the Deceiver Mogis, God of Slaughter Myrkul, Lord of Bones Pharika, God of Affliction Phenax, God of Deception Tergrid, God of Fright The Ancient One The Scarab God The Scorpion God Tiamat Tom Bombadil Valki, God of Lies Zodiark, Umbral God
Some amount of raw power is always good, but synergy is what can make a deck shine
Its even a lord that helps close out games
Hes one of the PlayEDH admins and a long-time fan of the franchise