WB lifegain decks appreciate the extra triggers, and its also a town for synergies, so ramp decks can stabilize early and get the payoffs later
One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping
The party mechanic is a flavorful reflection of D&D adventurers, but isn't very powerful
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Izzet has access to some very powerful spells, so being able to copy them easily is very much appreciated, and often can end games

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