This time we also get something if it resolves a second time with 2 damage to each opponent and creatures they control, so a small bit of one sided board control
There's also the tiny problem of this costing seven mana, all of it colored, but the combination of both winning the long game and keeping you alive to see it makes seven feel cheap, and there's enough behind this card that there is no need to worry about following it up with another copy unless your opponent can fire one back at you
I may have mentioned you can draw your whole deck by turn three
The starter deck has an Aggro/go-wide strategy that uses Reanimation from the discard pile to keep the board filled with plenty of threats to an opponent without really caring about what your opponents deck wants to do
Its hard to get card drawing, and this list is about card drawing, not the pure power of the card
The game hasn't slowed down even after being re-released several years ago