Sure, your opponent gets too as well, but if youre dropping a creature with an exceptionally powerful enter the battlefield trigger, like Atraxa, Grand Unifier, a creature that is practically unstoppable like Emrakul, the Aeons Torn, or an enchantment that gives you free rein to do whatever you like Omniscience, you basically guaranteed a win
T3 Bodyguard to protect Nala
Keeping hand advantage with a party deck is key to keeping pace with your opponents removal capabilities
Its an incredibly fun-looking line-up, with everything from group slug to delirium, and some twists on old favorites
Offering damage to any target whenever an opponent draws a card (provided its not the first one during the draw step) Orcish Bowmasters is utterly vicious in Commander
If you go over 13 mana value, you dont get to cast the spells you exiled