Although I absolutely loved Booster Tutor and took it highly, one of the major annoyances with the card was the logistics of ithaving to get my cube from the other side of the table and have people pass it generally frustrated people
Its decent 150 health points can also be very useful, as it is certain to manage surviving multiple attacks before ever going down
It wouldnt matter which order you stack them since theyre both using the last known information
And then you can exert it, if you want, to shoot something for another four damage

Scientists Abandon Hope Abian, Luvion Usurper (playtest) Abolish Absorb Vis Academic Dispute Academy at Tolaria West Acceptable Losses Akroma's Blessing Akroma's Vengeance Alabaster Host Intercessor Alberix, the Trade Planet (playtest) Alexi, Zephyr Mage Amber Gristle O'Maul Amugaba Ancestral Memories Ancient Excavation Angel of the Ruins Anje's Ravager Anurid Brushhopper Anvil of Bogardan Apocalypse Aquamoeba Arc Mage Arcane Subtraction Arm-Mounted Anchor Arrogant Wurm Artificer's Intuition Artillery Enthusiast Ash Barrens Astonishing Spider-Man Asylum Visitor Atemsis, All-Seeing Attunement Aura Extraction Avaricious Dragon Aven Trooper Avenger en-Dal Awaken the Honored Dead Backslide Bag of Holding Balamb T-Rexaur Balance Balduvian Horde Balloon Peddler Balshan Griffin Bandit's Talent Barbarian Bully Barkhide Mauler Barren Moor Basking Rootwalla Battle Plan Battlewing Mystic Bazaar of Baghdad Bebop, Warthog Warrior Bedhead Beastie Bedlam Reveler Behold the Beyond Binding Negotiation Blasted Landscape Blaster Mage Bloated Toad Blood Fountain Blood for the Blood God

Key Cards Urza, Chief Artificer Urza, Planeswalker Urza, Lord High Artificer Blind Seer Urza's Ruinous Blast Urza's Saga #2