There were thousands of them
You can really shut down another player by having their commander enter the battlefield as a different creature
It was previewed by our own Commander VS team, with no one more excited about its contents than Jeremy
Part Time Stop, virtual Final Fortune, this card gives red something it has never really had before: effective and universal countermagic
After drawing your opening hand and putting a Basic Pokmon card face down, the next six cards of your deck are put off to the side face down as "prizes." Each time you knock out one of your opponent's Pokmon, you get a reward: putting one (or more) of your prize cards into your hand
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses