Bracket 4: Optimized Players expect: Decks not to adhere to the cEDH metagame reserved for Bracket 5 Decks to be lethal, consistent, and fast, designed to take people down as fast as possible Game Changers that are likely to be fast mana, snowballing resource engines, free disruption, and tutors Win conditions to vary but be efficient and instantaneous Gameplay to be explosive and powerful, featuring huge threats and efficient disruption to match Generally, you should expect to be able to play at least four turns before you win or lose
This time around, each Commander Deck is themed around a specific FINAL FANTASY game
You dont need this card for the self-mill theme to work, but it does help, and its not even worth a dollar
And for the most part, it still is
Abrams films will be represented with a scene box and a reprinted version of Sheoldred, the Apocalypse depicting Benedict Cumberbatchs Khan
The concept for the deck came when I tried to put mana multipliers and damage multipliers together, in order to see just how much it could make the table explode, many of which were Enchantments