The combination of gorgeous Disney art, honing my technique, and wanting to play as many of the cards as possible keeps me coming back again and again
Questing for Lore The goal of a game of Lorcana is to be the first to obtain 20 Lore
For 7, Cloud wielding a big sword lines up nicely with the equipment strategies of a white-red Magic deck, but Holt says that adding green to the mix let us tie in the power matters cards and cards that reference the Planet and lifestream. While Tidus ability to pass counters around might lead you to think the deck for 10 is all about Blitzball, this classic white-blue-green strategy actually primarily came from the idea of that games Sphere Grid leveling system as a way to empower your creatures
Exerting, Rushing, bouncing, and generally frustrating your opponents plans are all brought up to are we there yet levels of annoying fun
We will continue to update as more reveals are shown, so watch this space
Early plays ramp up the pressure, while late-game pulls give the last little push