Generating one energy a turn, as long as you lose life, seems mediocre, and then paying three energy to drain for three also seems mediocre
Most collectors use soft sleeves as the foundation of their setup, pairing them with top loaders, semi-rigids, or magnetic holders for added rigidity
Into matchups like Labrynth & Vanquish Soul, which tend to play Skill Drain and There Can Be Only One , respectively, turning off said floodgates for a turn could mean the difference between a victory or defeat
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Stone Rain and Molten Rain give our deck a Ponza-esque feel and are especially devastating backing up our 12 moons
They drive me to say cliche lines using voices from every single other 4kids dub