Unblocked creatures deal their power in damage to the players life points and when that reaches zero, they lose
Theyre small and mostly weak, but they get strong with numbers
Or, perhaps open up sealed product on day one, sell the overpriced singles as quickly as you can, and then buy back what you really want after a couple months
Maleficent, Monstrous Dragon swoops in with a massive seven strength, backed up by a solid five willpower
Youre competing with Boros Reckoner and with the desire to do your targeting on turn 3 rather than casting more creatures
If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before