On the other hand, seeing effects go from common to uncommon (like Doom Blade) is much more controversial, and while almost unheard of, having effects go from common to rare feels horrible because players end up thinking, "Only a few sets ago, I opened this card as a common, and now it's eating up the rare slot where I'm supposed to get an exciting / powerful / playable card?" This psychological feel-bad sums up the biggest problem with the aftermath cards: they simply aren't exciting because nearly all of them feel like commons that you'll open in your rare slot
However, the chaotic environment and high concentration of valuable cards also create risks, from simple theft to sophisticated counterfeit scams
No rush unless you spot a good deal
You have to attack, after all, giving your opponent a chance to trade in combat
Ezio Auditore da Firenze and Ozai, the Phoenix King rock the $25-$30 range to represent a couple other Universes Beyond properties
Its a Blue Sorcery that reads, Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. Its only not as good in Commander because people tend to have higher mana curves, but itll still make everyone other than you sad