When Ice Age came out, for example, the game would change its name to Magic: Ice Age
Rosewater mentions that MTG designers tend to rank mechanics in a spectrum that goes from splash to workhorse, with splash being mechanics that most players recognize as new (and hopefully exciting), while workhorse are mechanics that are more low-key but nevertheless essential for a set to work
You want to put Equipment onto Squall that makes it unblockable such as Brotherhood Regalia and Psychic Paper
The titular Enchantress cards serve as your draw engine, while evasive creatures, once backed up with Auras, serve as your win condition
This page should probably be updated more often than the other EDH Reference lists, due to time-sensitive nature of it, but I honestly don't think I'll update this very often
This shores up the weakness of creature-based strategies in Commander, as turning all of your creatures sideways usually makes you susceptible to other players