Thats a real shame, because these are some of the coolest themes ever to be explored in Commander precons
Bloomburrow had to deliver animal resonance, and it did in a big way
Dorian did a pretty quick evaluation of the games, while I looked around the store and explained what he could offer and how he got to those numbers
Unlike 1v1 formats, Commander's multiplayer nature shifts the value of card draw spells, with repeatable card draw effects generally preferred over one-time draws due to the longer, more complex games
Brawl is great for players who love the concept of Commander but wish that the gameplay had more similarities to Cube, or who dislike the political aspect that comes from multiplayer games
In the Trenches The anthem effect of giving your team +1/+1 is totally worth a card, so yes, the O-ring aspect of In the Trenches costs a whopping six, but oftentimes, this is the best thing you can do at the top of your mana curve, and a powerful play at that