We could have simply made creatures that were werewolves and played up their feral nature rather than their transformation, but I felt like that was missing out on the core of what makes werewolves interesting
Manufacturer: Ravensburger (official Disney Lorcana publisher)
Fight, evade, parley and resign doesn't trigger any attack of opportunity at all
And people have noticed, which could be partly the reason for this cards solid market price
There is one on Ebay in worse condition with seemingly less dark borders as well, and was told by some seasoned error collectors that PSA even graded one at one point
In my Bloomtown: A Different Story review, I gave the game an 8/10, praising the "engaging turn-based combat" and "great core group of characters." It's got a bit of a Stranger Things vibe about it, in that you find yourself going between the quaint Bloomtown and the gothic world of the Underside