Aaron asked me if there was a world that I wanted to do that was a bottom-up world based on a mechanic I wanted to do
These iconic cards act like a connective tissue between Magic of old and Magic of new to avoid the feeling of a completely different game between the two styles of play
For example, when searching for a white card, you can grab an Iroas, God of Victory, or a Daxos, Blessed by the Sun because theres at least white in their color identities
Especially considering this isnt from an Un-set or any kind of joke card that may justify it somewhat
Ultimately, every other card in the deck needed the room it needed, so there was only room for ten Sisters in total, and with three of them demanding to be Auriok Champion (largely because of the predicted metagame including a reasonable amount of red removal), only seven Little Sisters it was
Do some of them have a place in specific strategies