Additionally, "Triamid Pulse" takes advantage of the archetype's tendency to amass their cards in the Graveyard by turning said cards into a utilizable resource, with one of three effects that can be applied per turn at the cost of banishing two Rock monsters and/or "Triamid" Field Spell Cards from the Graveyard
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It's a lot of first and they have had an impact on the game ever since
When building a five-color mana base, players often rely on other lands, such as Aether Hub or Cavern of Souls, in addition to basic lands, to ensure smooth mana fixing and support complex card interactions in multicolor decks
So we've established it's a good spell, but what's caused Enduring Innocence to spike