This can potentially lead to a ton of cards, given how consistently Endless Punishment can deal damage
Like any strategy in Commander, however, finding the right legendary creature to put at the helm of your token deck is key
Unlike GW, these effects are less focused on buffing up attackers and getting them in, instead generating extra value or sometimes removal effects to grind towards victory
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To illustrate this, the most recent Jumpstart release (in March of the Machine) contains two different themes for each type of mana in the Magic colour wheel so there are ten different themes
With enough creatures on board, you can almost always keep at least one player off your back during a game