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Procedural Storytelling in Game Design who to pitch it to

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who to pitch it to and how to present it can appear difficult enough

and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of Al in a video game)

and an internet connection to download Scratch 2

she sees a man of immense power and compassion

and how Japanese conquest and culture have had their effect on the rest of Asia

Procedural Storytelling in Game Design who to pitch it toThis edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world building, theme, momentum and atmosphere can be adapted to full effect,

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