Without dipping into another color we can run The Chain Veil, which can ramp things a little faster along with Contagion Clasp and Contagion Engine, and blue gives us Clockspinning and Inexorable Tide
Cards that havent been good enough for Standard before easily could be after rotation, particularly if there are new cards printed that they work well with
El Cabildo impuls y apoy econmicamente esta propuesta el ao pasado para que el sector canario tenga ayuda extra ( profesional) y un cupo mnimo de participacin
$0.35 Gongaga, Reactor Town Final Fantasy $0.35 Gohn, Town of Ruin Final Fantasy $0.35 Vector, Imperial Capital Final Fantasy $0.35 Sharlayan, Nation of Scholars Final Fantasy $0.49 Balamb Garden, SeeD Academy Final Fantasy $0.35 Treno, Dark City Final Fantasy $0.35 The Gold Saucer Final Fantasy $0.35 Rabanastre, Royal City Final Fantasy $0.35 Windurst, Federation Center Final Fantasy $0.35 Crossroads Village Final Fantasy $0.35 Guadosalam, Farplane Gateway Final Fantasy $0.35 Baron, Airship Kingdom Final Fantasy 0 results found
While you'll need a specific deck to make Glorious End work, I wouldn't be a bit surprised to see people trying it because the effect is fun and works well with other potentially painful end-of-turn triggers
The best MTG commander decks typically run 36-38 lands